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chiptami

169 Audio Reviews

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hmmm, flute jazz? ayy this song aint too bad. but i do have a few nitpicks with this song tho. now i know you were probably limited in resources but hear me out. for starters, the drums don't feel all too cohesive. one part they're clean and soft drums, and then the suddenly they all become dirty and loud, and go back to clean and soft again. (now i know its probably meant to give some sort of tension? idk feels unnatural either way) it gets worse when you get to the fills (:34) which feels like they've been pasted there blatantly, you could've at least let the fills resolve peacefully along with the new section of drums on top of them. as for the flute part, i'm not an impressive flute player nor will I ever be, but that flute hella sicc tho. great job with flute jazz tho really liked it!

R0botSqu1d responds:

Thanks for the feedback! Glad you liked it overall, I wanted to make it kinda go from soft to really intense but I completely agree it could've been executed a little better on the drums. I've been playing flute for about 7-8 months now and really thought some jazz flute would sound neat so I'm glad you liked it! I'll probably try to do a few more jazz flute or just flute songs in general as it's a really fun instrument to play.

i mean, you don't necessarily need to lower down the volume of the whole song. the problem with this is that something causes this to be over 0db, causing it to clip. an easy solution would be to apply a limiter to it, not lower the volume as a whole. there is also the solution where you can troubleshoot each sound and adjust them accordingly. now because of the clipping, your mix has gotten slightly distorted and muddy.

now notice i said slight. your song only clips slightly in a section, and its not even that bad. doing the dirty work and applying a limiter to it, guess what, its still distorted and muddy. i think the culprit here is your mixing. if you were to isolate all the sounds in the lower region, you would find out that most of the space is taken up by the main synths and plucks, which clash with the kicks and bass placed into the song. you can probably fix this by eq-ing the lows of the main synth and try finding ways so the pluck won't reside at the lower region. (either increase octave or find a new one) that being said, there is an empty space in the mid and high region. you probs should add more sounds to make it fuller after trying to troubleshoot the problem. sort of ironic that your song is called FREQUENCIES and the problem here is, well, frequencies.

as for the subjective part which is my overall feeling, i like this. even though it's a bit too simple especially the drums, i really like the melody and how that wubby synth sounds. gives me that cool jazzy vibe. it's like i'm having a chill time just exploring somewhere in a game or something. i also like the ending part (2:53) which gives me some earthbound vibes, especially with that grainy effect added. but maybe you could've did more by changing things up a bit and add like, another synth playing on top of the main synth but a bit faster. (idk how to explain this lol just a counter melody?) honestly without the mixing problems, this is enjoyable.

p.s. i dont wanna be the guy, but i dont think "drum-n-bass" and "slow" at the same tags are supposed to coexist with one another (unless liquid dnb idk). the drumbeat is more hiphop-ish so to speak. okay i'll stop talking about genres

xHapy responds:

This is really good feedback, thank you. Since I haven't deleted the file for the song I should just change the lower frequencies of the synth and plucks and I will try replacing the file when I get a final copy, and I have always had problems with my songs being too dull or repetitive and I am still learning how to make songs more interesting and not just a loop over and over. Also I am still working on how the different genres work, I get confused with them haha. Thanks though, I really appreciate it.

wow, citing your resources pattern by pattern. that's wonderful. for something made using fl studio's free trial, i'm kind of amazed. but hey its not the tools, its the builder (most of the time ig)

that being out of the way, really ominous synthwave song you got there. to me, this all seems alright. like the vibe, like where this is all going, and all that. it did got a bit messy at the :59 part where that synth stab comes in. i just feel like the mix gets a bit muddy when the synth stab plays (maybe that reeverb is a bit too much? idk feels like it is). and that riser seems a little too loud, also the crash that follows which gets the most loudest. lower that down a little i guess? really like the way the riser is elongated too, gives that nice suspense.

oh yea there's like a huge nothing at the end of your song, really gives the most suspense as i really don't know where it goes from there. it's so, unpredictable y'know. jokes aside, i like what you did with this. (would've wanted it a bit longer honestly but hey its cool)

Farah2017 responds:

Thanks for the constructive feedback! I also noticed a lot of what you pointed out, such as the loud riser and too much reverb, I kind of went overboard with everything towards the end. It's only been a month since I started seriously making music, so I'm open to any feedback that I receive, so I deeply appreciate it.

hey, your take of mixing chiptune and house (kinda i see elements) is really great. i really like the vibe im getting from this and i would imagine this actually being used in a platformer or a game of some sort. tho i would suggest you to try to master your songs so they could be at an optimum volume. it won't also hurt to try and see how many more instruments or sounds you can fit along with the melody itself to make it more fuller and wider you know. nice job!

huh, if you actually did made all the samples in this song (minus the presets which i dont really mind), then great job for that. really intrigued towards the amount of genres you tried traversing to.

but the melody and the overall feel? the melody is honestly really dissonant and somewhat repetitive (listening to your other works, you probs intended it or just made it as such to show your sound design skills), but i really liked the parts where the melody changes (like 1:42, 2:53 and the rest of the end at 3:57) and its not just that loop i hear at the beginning.

but hey if you're aiming for that, then nice. add some hella fast paced drums and you could probably get something one would hear in an average madness animation. (dont get me wrong songs like this are great) that being said, its great to know you had fun making this!

Neboo responds:

Wow! This is a very detailed review, thanks!

In retrospect, I should have looped less and gone for a more non-repetitive approach, but I was really testing out the genre.

and the reason I mentioned the samples thing is because I never really do melodies and more stick to just bass/synth design, so I was really happy with how this turned out and wanted to clarify that

Glad you liked it!

hmmm wearing headsets that pad is hella gritty, sort of messes up the song in the lower sections. try having it less grittier on that lower section and probably lower it down a bit. anyways, kind of like the idea of putting mixing in those 808s [1:16 and 2:05 i mean, they sort of sound like 808s] with chiptune, but i would suggest making that part longer instead of having it just come and go

other than what was mentioned earlier, everything is fine. really be giving me those action nes game vibe, if you know what i mean. good job on this

p.s. really like the parts where that bass would uhm, do that wubbing effect?? 2:30 is the one i mean. okay i'll go now

idk man think vinibuh078 is right, this song is quite boring. honestly even with the drums they all feel so slow, most probably because the drum pattern is all too simple, even for an edm song. hell the buildup, the one where drums get faster and faster bores me. speaking about the drums, its weird that sometimes the clap is quiet (ex. 1:36) and suddenly its loud. (ex. 2:18) i know you're trying to get more of an effect, but maybe do it after the buildup? or probably, dont do it at all and try to mix in the clap so its audible. the hats are pretty quiet too, maybe you can make it more faster or intricate to make the song a bit faster? if you want more of an effect, i suggest to use percussion to fill in the space.

as for what i liked about this song, i kind of liked that you decided to change it up a bit in the second half, switching up the sounds and the melody. sound design wise, synths are cool, especially the one at the first half. pianos are eh, you could've probably done more with it with a riff, but ey its okay ig. i also like the vibe of this song, a pretty chill dance song overall if that's where you're going for.

hmm there's something that feels sorta off whenever the drum fills kick in, feels like the mix gets muddy whenever the fills arrive, but hey this honestly seems alright for a battle theme

Jxudo responds:

Thanks for the feedback!

damn, honestly feels like one of those spacey fever dreams or just getting high in general. this feels all so surreal, i really dig your style even though it doesn't really fall in line with the melodic stuff and all that. checking your other music, i'm interested to see where this is going. keep producing ideas in the meantime ig?

skenskys responds:

my music is pretty mediocre outside of gems like these
i am still learning stuff lol
anyway, glad you liked it dude (or dudette) :)

(((o(*°▽°*)o)))

tami @chiptami

she

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