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chiptami

169 Audio Reviews

90 w/ Responses

-ain't a fan of the drums that's one thing, especially that clicky kick. don't really like the very short releases on the snare and kick
-lil peep vibes from that guitar? kind of digging it tho
-love the small progression/unfolding of the song instead of it being just a simple loop, especially that music box synth thingy at the end? gets me somewhat in the feels

nice try tho

you just sped it up and added "GO" and risers

be this sites first nightcore artist today

ayy pretty epic what you did, nice use of those fl default sounds tho. (even though i can't really identify which ones which i'm pretty sure the drums are fl defaults) definitely love the overall mix especially ;20 and 1;46. those were the parts where i think this take of megalovania shined most brightly.

however, i do see some wasted potential there at 2;07 and 2;29 due to the suspense it was building, only to end in a somewhat lackluster fashion. and honestly the part around 3;40 doesn't seem cohesive enough.. like it was just there to be there i guess?

a little nitpick tho, but you could probs add some more of those good details and maybe undertale letimotifs here and there to take this rendition to the next level, because this feels a bit empty so to speak. great job with your first published orchestral song tho!

VeryInactive01 responds:

First of all thank You for the support I really do appreciate that, I just wanted to keep the last parts simple so they could just fade out the whole song (if you get what i mean), maybe i should've added some more brass but I didn't. I'm still looking forward to do more Epic songs so stay up to date, I'll definitely make use of your tips!

i mean it sounded pretty neat ngl with the whole orchestral thing going, hell it could even be used for one of them strategy games such as idk rise of kingdoms?? idk never played it before

maybe a bit more dynamic would do for dat realism (especially the piano at the end pianos reallyyyy need them dynamics) but then the snares came in and i'm getting a weird sensation in me cause you didn't took the opportunity to do those drum roll things which makes it sound like a marching drum. (assuming this plays in a dramatic war scene or something) and now being really subjective here maybe a timpani or whatever you call that does those ba-dumps would've done a better job than the snare.

now i know it was probs your intent to cut the sound at 2;05 to make sure that the drum was only playing, but maybe you could've made the instruments fade out smoothly instead of abruptly cutting them in order to make sure that the drums were only playing.

p.s. never heard anyone ever calling F as E#, maybe its just me tho idk haha

ok sure i will rate the full 5 stars

anyhow maybe you should use like actual instruments instead of just banging percussions like there's no tomorrow, but its okay, my first piece of audio was actually me messing around with the default fl studio percussion sounds no joke

good luck if you're actually getting into music ig

lol just name the song the first thing you think of. (thats what i do) but if it's ideas you want, i'd suggest improvising on your keyboard for melodies and shit? (or any instrument for that matter hell the piano roll in fl studio 12 is fine also) and just take those bunch of small melodies and mash it up into one project

that being said, i really do be getting cave story vibes from this. the "sudden key change" isn't all that since that is only used in a small part at the beginning and the melodies are just the same but in different modes. in other words it would've been the same without the key change. maybe make different melodies for both modes and modulate through them? (in your own way i suppose) i'm expecting a continuation from all this, using the letimotif from the beginning as its base. (thus you saying it will all "make sense soon") the extra synth at ;48 is a bit too loud tho, maybe you can lower it down a bit

anyways, hope you can get some fresh new ideas running, keep grinding ig!

dg125 responds:

haha. sorry bout the loud synth at :48. and about the piano roll...

i use the piano roll.

i dont have a midi keyboard.

organya has tainted me for the worse, or better, depending on if you like the piano roll or not.

i don't understand morse code

care to tell me what it says?

damnn, this is nice. would've liked some more punchier drums especially during the drop. that part at 1;53 really takes the whole song to the next level. pretty sad the drums weren't the same after that during the drop. again, great song!

you might need to add of those sound effects like a crash, riser, etc. at the end. (y'know 2;01) the whole thing going from ridiculously loud to really quiet can shock the listeners ears. (gave my ears a bit of a shock thoo) this song heavily clips during the drop, might wanna add a limiter to it, its making it real muddy and distorted.

other than that its fine i guess. giving those coool vibes uwu

you know, there might be some ways to get around the limitation of having not enough cpu and ram, one of which is to make your song relatively simple. orrr you could work on one part of the sound, tweak it with the effects you want to put, save it as an audio file, then put that into your project to make it less laggier.

that being said, sorry but not really a fan of what i'm hearing here. that shitty finale you said was actually fine. now its at the beginning where everything gets so muddy and bitcrushed, almost as if you used something like effector or something on all the sounds. now if that were to be the case, then i don't understand your intentions in applying such an effect. (but i hope its just technical issues) since i dont have my earphones with me its hard to touch on the mixing part after the beginning.

as for the composition itself, i dont really vibe with the melody itself (although it does accomplish the vibe it was supposed to give like a %war victory%) and it gets pretty boring once i realize it repeats for half the song but with different instrumentation, maybe you should've had a different melody played at the beginning, and have the main one play as the drop. the other half of the song is the hard bass parts (that i liked), which could've been better had they been present at the beginning, giving a nice buildup to the song. drum-wise its just- eh. just saying you should add a hi-hat or some percussion to finish your drum sets, otherwise it just feels hella empty

p.s. don't know why you take this as dnb. you do have the bass part going on, but i dont see you having the fast drums or its other half that completes the genre. but hey that matters little to me anyway, its the song that counts

(((o(*°▽°*)o)))

tami @chiptami

she

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