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chiptami

166 Audio Reviews

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i mean it sounded pretty neat ngl with the whole orchestral thing going, hell it could even be used for one of them strategy games such as idk rise of kingdoms?? idk never played it before

maybe a bit more dynamic would do for dat realism (especially the piano at the end pianos reallyyyy need them dynamics) but then the snares came in and i'm getting a weird sensation in me cause you didn't took the opportunity to do those drum roll things which makes it sound like a marching drum. (assuming this plays in a dramatic war scene or something) and now being really subjective here maybe a timpani or whatever you call that does those ba-dumps would've done a better job than the snare.

now i know it was probs your intent to cut the sound at 2;05 to make sure that the drum was only playing, but maybe you could've made the instruments fade out smoothly instead of abruptly cutting them in order to make sure that the drums were only playing.

p.s. never heard anyone ever calling F as E#, maybe its just me tho idk haha

lol just name the song the first thing you think of. (thats what i do) but if it's ideas you want, i'd suggest improvising on your keyboard for melodies and shit? (or any instrument for that matter hell the piano roll in fl studio 12 is fine also) and just take those bunch of small melodies and mash it up into one project

that being said, i really do be getting cave story vibes from this. the "sudden key change" isn't all that since that is only used in a small part at the beginning and the melodies are just the same but in different modes. in other words it would've been the same without the key change. maybe make different melodies for both modes and modulate through them? (in your own way i suppose) i'm expecting a continuation from all this, using the letimotif from the beginning as its base. (thus you saying it will all "make sense soon") the extra synth at ;48 is a bit too loud tho, maybe you can lower it down a bit

anyways, hope you can get some fresh new ideas running, keep grinding ig!

dg125 responds:

haha. sorry bout the loud synth at :48. and about the piano roll...

i use the piano roll.

i dont have a midi keyboard.

organya has tainted me for the worse, or better, depending on if you like the piano roll or not.

damnn, this is nice. would've liked some more punchier drums especially during the drop. that part at 1;53 really takes the whole song to the next level. pretty sad the drums weren't the same after that during the drop. again, great song!

you might need to add of those sound effects like a crash, riser, etc. at the end. (y'know 2;01) the whole thing going from ridiculously loud to really quiet can shock the listeners ears. (gave my ears a bit of a shock thoo) this song heavily clips during the drop, might wanna add a limiter to it, its making it real muddy and distorted.

other than that its fine i guess. giving those coool vibes uwu

you know, there might be some ways to get around the limitation of having not enough cpu and ram, one of which is to make your song relatively simple. orrr you could work on one part of the sound, tweak it with the effects you want to put, save it as an audio file, then put that into your project to make it less laggier.

that being said, sorry but not really a fan of what i'm hearing here. that shitty finale you said was actually fine. now its at the beginning where everything gets so muddy and bitcrushed, almost as if you used something like effector or something on all the sounds. now if that were to be the case, then i don't understand your intentions in applying such an effect. (but i hope its just technical issues) since i dont have my earphones with me its hard to touch on the mixing part after the beginning.

as for the composition itself, i dont really vibe with the melody itself (although it does accomplish the vibe it was supposed to give like a %war victory%) and it gets pretty boring once i realize it repeats for half the song but with different instrumentation, maybe you should've had a different melody played at the beginning, and have the main one play as the drop. the other half of the song is the hard bass parts (that i liked), which could've been better had they been present at the beginning, giving a nice buildup to the song. drum-wise its just- eh. just saying you should add a hi-hat or some percussion to finish your drum sets, otherwise it just feels hella empty

p.s. don't know why you take this as dnb. you do have the bass part going on, but i dont see you having the fast drums or its other half that completes the genre. but hey that matters little to me anyway, its the song that counts

hmmm, flute jazz? ayy this song aint too bad. but i do have a few nitpicks with this song tho. now i know you were probably limited in resources but hear me out. for starters, the drums don't feel all too cohesive. one part they're clean and soft drums, and then the suddenly they all become dirty and loud, and go back to clean and soft again. (now i know its probably meant to give some sort of tension? idk feels unnatural either way) it gets worse when you get to the fills (:34) which feels like they've been pasted there blatantly, you could've at least let the fills resolve peacefully along with the new section of drums on top of them. as for the flute part, i'm not an impressive flute player nor will I ever be, but that flute hella sicc tho. great job with flute jazz tho really liked it!

R0botSqu1d responds:

Thanks for the feedback! Glad you liked it overall, I wanted to make it kinda go from soft to really intense but I completely agree it could've been executed a little better on the drums. I've been playing flute for about 7-8 months now and really thought some jazz flute would sound neat so I'm glad you liked it! I'll probably try to do a few more jazz flute or just flute songs in general as it's a really fun instrument to play.

i mean, you don't necessarily need to lower down the volume of the whole song. the problem with this is that something causes this to be over 0db, causing it to clip. an easy solution would be to apply a limiter to it, not lower the volume as a whole. there is also the solution where you can troubleshoot each sound and adjust them accordingly. now because of the clipping, your mix has gotten slightly distorted and muddy.

now notice i said slight. your song only clips slightly in a section, and its not even that bad. doing the dirty work and applying a limiter to it, guess what, its still distorted and muddy. i think the culprit here is your mixing. if you were to isolate all the sounds in the lower region, you would find out that most of the space is taken up by the main synths and plucks, which clash with the kicks and bass placed into the song. you can probably fix this by eq-ing the lows of the main synth and try finding ways so the pluck won't reside at the lower region. (either increase octave or find a new one) that being said, there is an empty space in the mid and high region. you probs should add more sounds to make it fuller after trying to troubleshoot the problem. sort of ironic that your song is called FREQUENCIES and the problem here is, well, frequencies.

as for the subjective part which is my overall feeling, i like this. even though it's a bit too simple especially the drums, i really like the melody and how that wubby synth sounds. gives me that cool jazzy vibe. it's like i'm having a chill time just exploring somewhere in a game or something. i also like the ending part (2:53) which gives me some earthbound vibes, especially with that grainy effect added. but maybe you could've did more by changing things up a bit and add like, another synth playing on top of the main synth but a bit faster. (idk how to explain this lol just a counter melody?) honestly without the mixing problems, this is enjoyable.

p.s. i dont wanna be the guy, but i dont think "drum-n-bass" and "slow" at the same tags are supposed to coexist with one another (unless liquid dnb idk). the drumbeat is more hiphop-ish so to speak. okay i'll stop talking about genres

xHapy responds:

This is really good feedback, thank you. Since I haven't deleted the file for the song I should just change the lower frequencies of the synth and plucks and I will try replacing the file when I get a final copy, and I have always had problems with my songs being too dull or repetitive and I am still learning how to make songs more interesting and not just a loop over and over. Also I am still working on how the different genres work, I get confused with them haha. Thanks though, I really appreciate it.

wow, citing your resources pattern by pattern. that's wonderful. for something made using fl studio's free trial, i'm kind of amazed. but hey its not the tools, its the builder (most of the time ig)

that being out of the way, really ominous synthwave song you got there. to me, this all seems alright. like the vibe, like where this is all going, and all that. it did got a bit messy at the :59 part where that synth stab comes in. i just feel like the mix gets a bit muddy when the synth stab plays (maybe that reeverb is a bit too much? idk feels like it is). and that riser seems a little too loud, also the crash that follows which gets the most loudest. lower that down a little i guess? really like the way the riser is elongated too, gives that nice suspense.

oh yea there's like a huge nothing at the end of your song, really gives the most suspense as i really don't know where it goes from there. it's so, unpredictable y'know. jokes aside, i like what you did with this. (would've wanted it a bit longer honestly but hey its cool)

Farah2017 responds:

Thanks for the constructive feedback! I also noticed a lot of what you pointed out, such as the loud riser and too much reverb, I kind of went overboard with everything towards the end. It's only been a month since I started seriously making music, so I'm open to any feedback that I receive, so I deeply appreciate it.

(((o(*°▽°*)o)))

tami @chiptami

she

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