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chiptami

7 Game Reviews w/ Response

All 15 Reviews

honestly, you can choose not to make story-driven games and honestly that's fine. as long as you at least make something enjoyable to play or get into, you're good to go.

speaking of which, i do find the platformer mechanics introduced here to be yes, pretty mediocre to say the least. like they honestly feel like they're just there to exist, y'know? sure you do try to give them some synergy here and there, but that's just it. maybe settle on a gimmick/idea and design your whole game based on that and not just a bunch of ideas which come and go. take for example the revive mechanic from jonochrome's [REVIVE] and [RESPAWN] or that one mechanic from the game where you play as a battery. they both have one main gimmick/idea and expand upon it. oh yea and you probably need a level select section to go back into the last room in which i stopped by and maybe even replay certain parts.

now in the later levels, you sort of switch up the game's style from out of nowhere and just make the whole game "glitchy". stuff that worked before didn't really work as they're supposed to, which feels really out of place and i dont really know if that was intentional or not. (btw stopped at level 32, i don't know how to get past that with the slope and the weird physics) but i do feel a bit betrayed considering the game just switched lanes on me for no reason or explanation.

graphics wise, i know graphics aren't probably your main focus in the first place, but i believe that the platformer genre should at least have some sort of focus on the aesthetics themselves. add some background objects/particles/addition to the background or whatever, because i do feel that the game is empty. not too complex, you could go for really simple design, and it'll still work from there.

that being said, good luck being one of those cool indie developers heheh, hopefully my advice helped

p.s. really liked the button which "breaks the game" haha

Curruff responds:

The goal for this game was mainly to have a story, but disguise it like there isn't supposed to be anything like that. One of the main things I feared was that I didn't make that clear enough, and it sounds like I was right about that.

The platforming was intended to be that there would be a few game mechanics, and they would break as the game went on. I guess I didn't do a good enough job at explaining how that would work, and why. Adding in some more explanation would be a good idea.

As for graphics, while simplicity was the intended effect for this game, adding in some particle effects wouldn’t be a bad idea either. I’ll have to see how I could make that work. Thanks for the advice!

Also, I’m glad you like the Break the game button. I like that too.

im giving you an extra 0.5 stars btw just because this game had medals

but anyways, the concept of this game is pretty great, although this is somewhat just simplified tetris connect 2 or more, its cool. besides the repetitive techno song that sounded like it came out of an old flash game here on newgrounds, its cool

a few bugs i had was when exiting, the orange goo or whatever you call it wasn't really on the foreground (that means the blocks still can be seen) and also you can't get out of the settings once you entered it. (idk why but the sound slider sticks to the position of your cursor) but besides that, _its cool_ (no really tho i enjoyed it)

Everratic responds:

My song that is used here is from 2011 so you're right :D

Artur-Felipe responds:

This was not supposed to happen. Which browser do you use? Thanks for the comment.

wow nice job with this. really enjoy me some clicker games :D 10/10 ign

Galaxy-Animal responds:

There are better clicker games on here, you know.

wow nice job with this. really enjoy me some clicker games :D 10/10 ign

Matto58 responds:

Thanks 😃 I will add a button which shows you the amount of money so you dont have to look in the console. (EDIT: i have added it)

enjoyed it. even though the thumbnail and the title screen irked me a bit, im not too disappointed in this concept. although you probably do need to make the bat invincible when he dashes and have a set cooldown for such a skill (i mean show it in the GUI lol). or maybe make it a power-up? either way it's probably better than taking a shot in the dark and hoping that the bat won't disappear into space-time (yea that's what happens when you hit an object while dashing)

spikes are spikes, and coins are coins. they don't serve any purpose but to provide difficulty if you do intend to dodge them and collect them respectively. now obviously i'm going to take it as you're going to expand on them during later versions of the game. (the coins i mean not the spikes) oh yea, pretty minor but it won't hurt to add a high score board. either way, nice game

iMike02 responds:

Yea it is definitely unfinished game. I wanted to add highscore with coins multiplier, but I lost motivation and was so lazy to add anything... Overall I was kinda disappointed in myself because in my mind I wanted to add so much more things like a flappy bird mode. Also I originally planned to make it on mobile, but with a game like this, which have basically nothing new to offer, I just released it on these sites.
However thanks so much for your feedback. I am amazed by how good communities are on these sites. Thank you :D

wowow, what an incredibly fun game if i have to say so myself. really love the mechanic and how it was executed. the art makes it a whole lot better. some minor things i have to point out is you could get stuck in one of those transparent platforms if the egg is right on top of you (dont worry i got out after like, a few tries) and maybe you could've made the cutscene at the end automatic instead of having to touch that red thing? otherwise, you did a superb job on this!

CosmicCrystal responds:

Thank you! Glad you enjoyed it :)
Double thanks for bug finding! I just uploaded a quick fix which fixes the cutscene trigger (which was supposed to be invisible in the first place). Platforms are a little tricker, and something I will be doing more work on in the full version of the game :)

only nitpicks i had with this is the way the cloud looks like and its pretty large hitbox. like, i don't think clouds are supposed to look like that yellow dude from petscop [especially that pirate skin yikes], and the large hitbox can be a problem when you're stuck between two buildings and something hits you outside of the sprite, but hey they're incredibly minor. love the really simple and cute game tho!

GrizzlyCogs responds:

Sorry about the skins, i'm still learning a lot about pixel art.
About the hitbox, i will try to adjust that in an updated version.
Thank you!

(((o(*°▽°*)o)))

tami @chiptami

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